Initial commit from data-logger code
commit
d7e2a5a869
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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||||
// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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{
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"files.associations": {
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"*.ejs": "html",
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"*.conf": "cisco",
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"*.dis": "cpp",
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"optional": "cpp",
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"istream": "cpp",
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"ostream": "cpp",
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"system_error": "cpp",
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"array": "cpp",
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"functional": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp"
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}
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}
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@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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||||
header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
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||||
place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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||||
; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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upload_speed = 921600
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monitor_speed = 115200
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lib_deps =
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knolleary/PubSubClient@^2.8
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bblanchon/ArduinoJson@^6.21.3
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#include <Arduino.h>
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#include <WiFi.h>
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#include <PubSubClient.h>
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#include <ArduinoJson.h>
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const char *ssid = "PET Aflytningsvogn #43";
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const char *password = "zwr33htm";
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const char *mqtt_server = "192.168.24.215";
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// const char *mqtt_server = "test.mosquitto.org";
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WiFiClient espClient;
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PubSubClient client(espClient);
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const int lm35_pin = 34; /* LM35 O/P pin */
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const int mic_pin = 35;
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const int light_pin = 32;
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const int motion_pin = 33;
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#define ADC_VREF_mV 3300.0 // in millivolt
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#define ADC_RESOLUTION 4096.0
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#define FILTER_LEN 15
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float readADC_Avg(int pin)
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{
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float avg = analogRead(pin);
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for (int i = 0; i < 10; i++)
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{
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avg = (avg + analogRead(pin)) / 2;
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delay(20);
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}
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return avg;
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}
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void setup_wifi()
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{
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delay(10);
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// We start by connecting to a WiFi network
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Serial.println();
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Serial.print("Connecting to ");
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Serial.println(ssid);
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WiFi.begin(ssid, password);
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while (WiFi.status() != WL_CONNECTED)
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{
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delay(500);
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Serial.print(".");
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}
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Serial.println("");
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Serial.println("WiFi connected");
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Serial.println("IP address: ");
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Serial.println(WiFi.localIP());
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}
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void reconnect()
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{
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// Loop until we're reconnected
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while (!client.connected())
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{
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Serial.print("Attempting MQTT connection...");
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// Attempt to connect
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if (client.connect("ESP8266Client"))
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{
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Serial.println("connected");
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}
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else
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{
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Serial.print("failed, rc=");
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Serial.print(client.state());
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Serial.println(" try again in 5 seconds");
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// Wait 5 seconds before retrying
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delay(5000);
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}
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}
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}
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void setup()
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{
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Serial.begin(115200);
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pinMode(lm35_pin, INPUT);
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pinMode(mic_pin, INPUT);
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pinMode(light_pin, INPUT);
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pinMode(motion_pin, INPUT);
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pinMode(13, OUTPUT);
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digitalWrite(13, HIGH);
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setup_wifi();
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client.setServer(mqtt_server, 1883);
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}
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#define SOUND_MEASURE_INTERVAL 1000 * 10
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#define SOUND_HIGHEST_MEASURE_INTERVAL 200
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#define TEMP_MEASURE_INTERVAL 1000 * 10
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unsigned long previousTemperatureMillis = 0;
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unsigned long previousSoundMillis = 0;
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unsigned long previousHighestSoundMillis = 0;
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bool lastMotionState;
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uint16_t highestSound = 0;
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uint16_t runningAverageSound = 0;
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int j = 0;
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void loop()
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{
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client.loop();
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if (!client.connected())
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{
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reconnect();
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}
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j++;
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unsigned long currentMillis = millis();
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if (currentMillis - previousTemperatureMillis >= TEMP_MEASURE_INTERVAL)
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{
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// save the last time you blinked the LED
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previousTemperatureMillis = currentMillis;
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analogSetClockDiv(255);
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float analogValueTemp = readADC_Avg(lm35_pin);
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float analogValueLight = readADC_Avg(light_pin);
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analogSetClockDiv(1);
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float millivolts = analogValueTemp * (ADC_VREF_mV / ADC_RESOLUTION) * 2;
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// float millivolts = analogReadMilliVolts(lm35_pin);
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float celsius = millivolts / 10; // 6.5 is the callibration offset measured using an oscilliscope
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Serial.print("raw= ");
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Serial.print(analogValueTemp);
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Serial.print(" in DegreeC= ");
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Serial.println(celsius);
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DynamicJsonDocument docTemp(1024);
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docTemp["device"] = "esp32-1";
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docTemp["type"] = "temperature";
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docTemp["value"] = celsius;
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char bufferTemp[1024];
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size_t bufferTempSize = serializeJson(docTemp, bufferTemp);
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client.publish("esp32/data", bufferTemp, bufferTempSize);
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Serial.print("Light: ");
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Serial.println(analogValueLight);
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DynamicJsonDocument docLight(1024);
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docLight["device"] = "esp32-1";
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docLight["type"] = "light";
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docLight["value"] = analogValueLight;
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char bufferLight[1024];
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size_t bufferLightSize = serializeJson(docLight, bufferLight);
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client.publish("esp32/data", bufferLight, bufferLightSize);
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}
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uint16_t soundValue = analogRead(mic_pin);
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if (soundValue > highestSound) {
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highestSound = soundValue;
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}
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if (currentMillis - previousHighestSoundMillis >= SOUND_HIGHEST_MEASURE_INTERVAL)
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{
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previousHighestSoundMillis = currentMillis;
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||||
if (runningAverageSound == 0)
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||||
{
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runningAverageSound = highestSound;
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||||
}
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else
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{
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runningAverageSound = (runningAverageSound + highestSound) / 2;
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}
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highestSound = 0;
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}
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if (currentMillis - previousSoundMillis >= SOUND_MEASURE_INTERVAL)
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{
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previousSoundMillis = currentMillis;
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Serial.print(j);
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Serial.print(": sound: ");
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Serial.println(runningAverageSound);
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DynamicJsonDocument doc(1024);
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doc["device"] = "esp32-1";
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doc["type"] = "sound";
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doc["value"] = runningAverageSound;
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char buffer[1024];
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size_t n = serializeJson(doc, buffer);
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client.publish("esp32/data", buffer, n);
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runningAverageSound = 0;
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j = 0;
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}
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bool motionState = digitalRead(motion_pin);
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if (lastMotionState != motionState) {
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Serial.print("Motionstate: ");
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Serial.println(motionState);
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DynamicJsonDocument doc(1024);
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doc["device"] = "esp32-1";
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doc["type"] = "motion";
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doc["value"] = motionState;
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char buffer[1024];
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size_t n = serializeJson(doc, buffer);
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client.publish("esp32/data", buffer, n);
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lastMotionState = motionState;
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}
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}
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@ -0,0 +1,11 @@
|
||||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||
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Reference in New Issue